What is a digital material and how can it be applied?
For the first issue in the redesign of CRAFTS Magazine, Ma-tt-er was asked to question and analyse the seemingly intangible realms of digital materials. We spoke with a series of creators, sketchers and experimenters who are stretching our understanding of what a materials are through their digital making.
The limitations imposed by physical materials are not present beyond the screen. We questioned the place of emotion in spaces with no haptic stimuli, how to evoke tactility behind the screen and what it means when materials are a series of pixels behind the screen.
Credits: Lucy Hardcastle, Ryan Hopkinson, Zeitguised, Studio PMS, Audrey Large and Debika Ray